Each primary fire hit against an enemy player now grants 5 energy Energy gain is no longer based on damage done by primary fire.The reduction to primary fire damage will further slow that down as well. Previously, damage boosts and critical damage had an amplified effect for Sojourn since it reduced the time to build energy and lowered the threshold at which her Railgun secondary fire became lethal. Hitting armored targets or other sources of damage reduction will result in quicker energy gains than before. Reload time reduced from 2 to 1.75 secondsĭeveloper comments: The energy gain adjustment will help smooth out Sojourn’s average Railgun charge time because it won’t benefit as much from critical damage or damage boost abilities.Recovery time reduced from 0.85 to 0.8 seconds.Damage per pellet reduced from 6.6 to 6.The enemy final position distance from Roadhog after being pulled increased from 3 to 4 meters.Its effectiveness will now be more dependent on specific hero matchups and how the hooked target is able to respond. Chain Hook is still a powerful utility to forcibly reposition enemy players, so it will still often lead to eliminations. Overwatch 2 Update 3.44 Patch Notes Overwatch 2 Update 3.44 Hero Updates Orisaĭeveloper comments: These changes aim to reduce the frustration of dying in one shot immediately after being hooked and pulled by Roadhog. Here’s the full patch notes for Overwatch 2 Update 3.44 – courtesy of Blizzard Entertainment. On top of this, the latest patch includes some important bug fixes – including issues with the recent Battle For Olympus skins. READ NOW: Overwatch 2 Season 3 predicted release date Sojourn, Kiriko, Roadhog and Orisa have all been given some minor nerfs this time around, in the hope to balance out the game.
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